• Captain Gary

Mythic Odysseys of Theros



Dungeons & Dragons and Magic collide again, with the release of Mythic Odysseys of Theros.


Set in the Magic: The Gathering world of Theros, Mythic Odysseys introduces a new campaign setting for your D&D games, and introduces some new and interesting options for your D&D games.


The book includes new races like centaurs and satyrs, and supernatural gifts, which are minor powers with characters are imbued as these heroes are touched by the gods.


Theros also introduces two new subclasses, College of Eloquence for the Bard and Oath of Glory for the Paladin.


The new bardic college is all about logic and discourse. If your players love to use wordplay and reason, boy, are they going to love this subclass.


Oath of Glory is fairly standard stuff, with these paladins believing that their adventuring party is destined to achieve greatness. Many of its abilities key on supporting allies.


It also introduces a new measure: piety. It’s like a different kind of experience. The more devout your character is, the more they live up to the ideals of their gods, the more piety they receive. Piety has a wide array of powers, at low levels it can be a once-per day use of a low-level spell, but at its highest level, can increase an ability score.


It’s a surprisingly useful tool, even if you aren’t a fan of Magic: The Gathering.


There are a lot of nice options and the book is beautiful. At the very least, it’s worth a more thorough review to see if it would be worth adding to your library.

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