CicEro

Rockerboy

"The corps; the governments; they think you don't matter. That one person can't make a difference. They're wrong."

INT: 7; REF: 8; DEX: 5; TECH: 3; COOL: 8; WILL: 6; LUCK: 6; MOVE: 4; BODY: 7; EMP 7/8

HP: 45 -- Humanity: 70/80

Charismastic Impact 4

Cicero grew up in complete luxury. The son of corporate executives, his every whim was met; at least until a team of corporate samurai crashed their pad and flatlined his parents and two sisters. It turns out that his parents were part of an organization seeking to overthrow the corporate structure and return power to the people. Something the corps didn't much appreciate.

Knowing both incalculable wealth and abject poverty informed his worldview; his ministrations on the data pool are evidence of that. His sermon about hope and its value as a commodity is by far his most popular. He's trying to carve out a niche in Night City that allows him to restore hope to so many who've abandoned it.

Skills:

Acting 13; Athletics 7; Brawling 7; Bureaucracy 11;

Conceal/Reveal Object12; Concentration 8; Conversation 13; 

Deduction 12; Education 9; Evasion 11; First Aid 5; Handgun 14;

Human Perception 15; Interrogation14; Language (English) 11;

Language (Streetslang) 9; Library Search 11; 

Local Expert (Laetitia Heights) 9; Perception 13;

Personal Grooming 14; Persuasion 14; Stealth 6; Tracking 8;

Wardrobe & Style 14;

Kit:

Agent (Phil), carryall, laptop, anti-smog mask, binoc,

pocket amplifier, 3 food sticks, personal care pack,

2 mem chips, grapple gun & 120' nylon rope

Cyberware:

Voice stress analyzer, chemskin, tech hair,

light tattoo (wings, left chest),

light tattoo (restless, inside left wrist),

light tattoo (coiled scroll, left calf)

Cicero

Rockerboy

"The corps; the governments; they think you don't matter. That one person can't make a difference. They're wrong."

INT: 7; REF: 8; DEX: 5; TECH: 3; COOL: 8; WILL: 6; LUCK: 6; MOVE: 5; BODY: 7; EMP 7/8

HP: 45 -- Humanity: 70/80

Charismatic Impact 4

Cicero grew up in the lap of luxury; every whim, met; every desire, granted. His parents were corporate execs and they were successful. Point-of-fact, they were VERY successful.

That is until the corp they worked for learned they were actually supporting the resistance in Night City, and then, his parents, and two sisters were flatlined by a bunch of samurai.

Cicero managed to escape and after a few desperate weeks he managed to fall in with a nomad pack, roaming the outskirts of the city. 

It was this juxtaposition that gave him the insights he shares with the datapool. 

Hope shouldn't be a commodity that is bartered between the super affluent; it's the future of Night City.

In fact, "Hope isn't a commodity" is his most-viewed vid. So maybe...just maybe, some people feel the same way.

Skills:

Acting 13; Athletics 7; Brawling 7; Bureaucracy 11

Conceal/Reveal Object 12; Concentration 8;

Conversation 13; Deduction 12; Education 9;

Evasion 11; First Aid 5; Handgun 14;

Human Perception 15; Interrogation 14;

Language (English) 11; Language (Streetslang) 9;

Library Search 11; Local Expert (Laetitia Heights) 9;

Perception 13; Personal Grooming 14;

Persuasion 14; Stealth 6; Tracking 8;

Wardrobe and Style 14;

Kit:

Agent (Phil), carryall, laptop, anti-smog mask, binoc,

pocket amplifier, 3 food sticks, 2 mem chips,

inflatable bed, grapple gun & 120' nylon rope,

personal care pack

Cyberware:

Voice stress analyzer, chemskin, tech-hair

light tattoo (angel wings, left chest),

light tattoo (restless, left inner wrist),

light tattoo (coiled scroll, right calf)

Weapons and Armor

Switchblade, heavy pistol (subtext), 100 bullets

Light armorjack helmet and body armor

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