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CicEro

Rockerboy

"The corps; the governments; they think you don't matter. That one person can't make a difference. They're wrong."

INT: 7; REF: 8; DEX: 5; TECH: 3; COOL: 8; WILL: 6; LUCK: 6; MOVE: 4; BODY: 7; EMP 7/8

HP: 45 -- Humanity: 70/80

Charismastic Impact 4

Cicero grew up in complete luxury. The son of corporate executives, his every whim was met; at least until a team of corporate samurai crashed their pad and flatlined his parents and two sisters. It turns out that his parents were part of an organization seeking to overthrow the corporate structure and return power to the people. Something the corps didn't much appreciate.

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Knowing both incalculable wealth and abject poverty informed his worldview; his ministrations on the data pool are evidence of that. His sermon about hope and its value as a commodity is by far his most popular. He's trying to carve out a niche in Night City that allows him to restore hope to so many who've abandoned it.

Skills:

Acting 13; Athletics 7; Brawling 7; Bureaucracy 11;

Conceal/Reveal Object12; Concentration 8; Conversation 13; 

Deduction 12; Education 9; Evasion 11; First Aid 5; Handgun 14;

Human Perception 15; Interrogation14; Language (English) 11;

Language (Streetslang) 9; Library Search 11; 

Local Expert (Laetitia Heights) 9; Perception 13;

Personal Grooming 14; Persuasion 14; Stealth 6; Tracking 8;

Wardrobe & Style 14;

Kit:

Agent (Phil), carryall, laptop, anti-smog mask, binoc,

pocket amplifier, 3 food sticks, personal care pack,

2 mem chips, grapple gun & 120' nylon rope

Cyberware:

Voice stress analyzer, chemskin, tech hair,

light tattoo (wings, left chest),

light tattoo (restless, inside left wrist),

light tattoo (coiled scroll, left calf)

billie the kid

Netrunner

"The corps; the governments; they think you don't matter. That one person can't make a difference. They're wrong."

INT: 7; REF: 5; DEX: 6; TECH: 2; COOL: 8; WILL: 8; LUCK: 6; MOVE: 7; BODY: 5; EMP 7/8

HP: 45 -- Humanity: 80/80

Operator 4

Alleycat first showed up in Letita Heights a few years ago, more or less exactly like her namesake: she was just there one day and seemed to be everywhere, showing up at the right places at the right time with exactly the right Tech equipment for anyone who needed it. (Even if she had no idea just what that Tech does.)

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Like any self-respecting stray (or any decent Fixer), she knows better than to bite the hand that feeds her—at least until she's got a new food source lined up. Which means now that she's doing well enough to set up shop in the abandoned sushi place on the first floor of Tab's apartment building, she's ready to leave ganger work behind her.

Skills:

Athletics 8; Business 11; Brawling 8; Bribery 14; 

Conceal/Reveal Object12; Concentration 10; 

Conversation 14; Drive Land Vehicle 9; Education 7; 

Evasion 12; First Aid 4; Handgun 10;

Human Perception 14; Interrogation14; 

Language (Filipino) 11; Language (Streetslang) 11;

Local Expert (Laetitia Heights) 13; Melee Weapon 11; 

Perception 11; Personal Grooming 8; Persuasion 14; 

Stealth 8; Tracking 8; Trading 14; Wardrobe & Style NN;

Kit:

Agent (Mike), shoulder bag, laptop, personal care pack, smart glasses: teleoptics/image enhance

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Spiked gloves (cat paws w/claws), leisureware joggers, leisureware shorts, 4x asia pop tops, urban flash hoodie, urban flash hightop sneakers, urban flash jewelry, asia pop mirror shades, urban flash snapback

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Cyberware:

Contraceptive implant,

light tattoo (cat, left arm),

light tattoo (star, left shoulder),

light tattoo (star, right shoulder),

light tattoo (star, midriff)

Weapons and Armor

Switchblade, heavy pistol (subtext), 100 bullets

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Light armorjack helmet and body armor

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